Hi-Res MonitorPRESS A KEY FOR SOUNDPower
LEVEL 1SOUND OFF CYCLES 01.0205 MHz · 17,030 CYCLES/FRAME
KONAMIJev at the controls
connecting…
Frames / turn 8
idle

Last decision

—
waiting for the first call
Threat
–
Goal–

Calls to konami

round tripjev

Call log click a row for the full request and response

#timeactionsourceconfround tripjevstaletokens
Zero page bytes that changed since the previous call are lit

DROL

Aik Beng · Broderbund Software · 1983

Fly your robot through the corridors of the house, shoot the creatures that come for you, and rescue the lost family — four levels, ending in a reunion. Space starts a game from the title screen.

← →
Fly left / right
A · Z
Up / down through the open hatches
Space
Fire
Esc · P
Pause (any key resumes)
S · R
Sound on/off · restart
Gamepad
D-pad to move, A to fire, Start to pause

This is not an emulator of the Apple II. The game’s original 6502 machine code was disassembled and statically recompiled to C, then to WebAssembly; it runs instruction-for-instruction and cycle-for-cycle as it did in 1983, verified against a reference interpreter. Your game is kept in this browser when you leave the page.

6502 @ 1,020,484 Hz · 280×192 HGR, 6 artifact colours · 1-bit speaker